Strategic simulation genre provides fun times and endless growth. Idle genre guarantees lower effort, but high rewards.
As an Idle strategy simulation, Soul Saver was created by mixing only the advantages of each genre . Due to the nature of idle strategy simulation , the project is a long - term project rather than a short - term. And it will correspond to everyone's efforts!
It will allow anyone to easily experience a P2E game and NFT issuance through materials and equipment obtained from growing characters.
In addition, through RPG-like contents, PvP, and more , the bond with other users makes the P2E environment even more enjoyable.
Unlike the general RPG with strong Western fantasy elements’ influence, Soul Saver has gained sensational popularity by utilizing martial arts as the main concept, and has launched services in more than 10 countries, including all over Southeast Asia, after starting its official service in 2005.
With the rise of monsters coming straight from hell, people became fearful and couldn't live their normal lives anymore. The world was all screams and tears.
In order to defeat the invaders and make the world peaceful again, Taihe appeared with his 12 pupils driving away the monsters, and their story, full of emotions and adventures, is what we will follow in this journey.
Characters will clear stage while you enjoy your day.
You can experience various dungeons!
Dungeon bosses will drop SPECIAL loots!
Challenge the bosses of many difficulties and achieve you victory against other players.
Defeat other users and try to achieve a high ranking!
There will be a SPECIAL REWARD
Grow your characters with various contents for more LOOTS.
Swordsman holds good balance between attack and defense. Swordsman honestly shares strikes with the enemy.
Assassin patiently waits for the perfect moment to strike an enemy with one powerful skill.
Unlike any other characters, Taoist favors elemental skills over ordinary skills.
Archer uses combination of ordinary attack and elemental attack to constantly defeat the enemies before they approach.